The Engineering of Mixed Reality Systems

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An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering.

Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.


Introduction Part 1: Interaction Design Elements of Design
Chapter 1: An Integrated Framework for Mixed Systems
Chapter 2: A Holistic Approach to Design and Evaluation of Mixed Reality Systems
Chapter 3: Embedded Mixed Reality Environments
Chapter 4: The Semantic Environment: Heuristics for a Cross-Context Human-Information Interaction Model Specific Design Issues
Chapter 5: Tangible Interaction in Mixed Reality Systems
Chapter 6: Designing a Mixed Reality Intergenerational Entertainment Systems
Chapter 7: Auditory-Induced Presence in Mixed Reality Environments and Related Technology
Chapter 8: An Exploration of Exertion in Mixed Reality Systems via the 'Table Tennis for Three' Game Structuring the Design
Chapter 9: Developing Mixed Interactive Systems: a Model Based Process for Generating and Managing Design Solutions Part 2: Software Design and Implementation Technical Solutions and Interaction Techniques
Chapter 10: Designing Outdoor Mixed Reality Hardware Systems
Chapter 11: Multimodal Excitatory Interfaces with Automatic Content Classification Platform: Prototyping, Development and Authoring Tool
Chapter 12: Management of Tracking for Mixed and Augmented Reality Systems
Chapter 13: Authoring Immersive Mixed Reality Experiences
Chapter 14: Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality Life cycle
Chapter 15: A Software Engineering Method for the Design of Mixed Reality Systems Part 3: Applications of Mixed Reality Chapter 16: Enhancing Health Care Services with Mixed Reality Systems
Chapter 17: The eXperience Induction Machine: A New Paradigm for Mixed Reality Interaction Design and Psychological Experimentation
Chapter 18: MyCoach: In Situ User Evaluation of a Virtual and Physical Coach for Running
Chapter 19: The RoboCup Mixed Reality League - A Case Study
Chapter 20: Mixed RealityPrototypes to Support Early Creative Design

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The Engineering of Mixed Reality Systems
E-Book (pdf)
Springer London
Digitaler Kopierschutz
12.51 MB
Anzahl Seiten
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