Human-Centered Software Engineering

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Activity theory is a way of describing and characterizing the structure of human - tivity of all kinds. First introduced by Russian psychologists Rubinshtein, Leontiev, and Vigotsky in the early part of the last century, activity theory has more recently gained increasing attention among interaction designers and others in the hum- computer interaction and usability communities (see, for example, Gay and H- brooke, 2004). Interest was given a signi?cant boost when Donald Norman suggested activity-theory and activity-centered design as antidotes to some of the putative ills of "human-centered design" (Norman, 2005). Norman, who has been credited with coining the phrase "user-centered design," suggested that too much attention focused on human users may be harmful, that to design better tools designers need to focus not so much on users as on the activities in which users are engaged and the tasks they seek to perform within those activities. Although many researchers and practitioners claim to have used or been in?uenced by activity theory in their work (see, for example, Nardi, 1996), it is often dif?cult to trace precisely where or how the results have actually been shaped by activity theory. Inmanycases, evendetailedcasestudiesreportresultsthatseemonlydistantlyrelated, if at all, to the use of activity theory. Contributing to the lack of precise and traceable impact is that activity theory, - spite its name, is not truly a formal and proper theory.


The fields of Human-Computer Interaction (HCI) and Software Engineering (SE) have evolved almost independently from each other until the last two decades, when it became obvious that an integrated perspective would benefit the development of interactive software applications as considered in both disciplines. The chapters in this book are written by prominent researchers and practitioners who bring to light the major issues and challenges posed by this integration, and offer a variety of solutions in order to address the integration of HCI and SE, including:

• Extensions of software development methodologies to accomodate for the specific constraints of usage-centered design.

• Introduction of innovative, structured, and model-driven user interface engineering approaches.

• Addressing software architecture issues in the design of user interfaces.

• Reingineering of existing systems for better usability.

Human-Centered Software Engineering: Software Engineering Architectures, Patterns and Models for Human Computer Interaction - Ahmed Seffah, Jean Vanderdonckt and Micel C DesmaraisPart 1: User Experiences, Usability Requirements and DesignWhat Drives Software Development: Bridging the Gap between Software and Usability Engineering - Nuno J NunesHuman Activity Modeling: Toward a Pragmatic Integration of Activity Theory and Usage-Centered Design - Larry L ConstantineA User-Centered Framework for Deriving a Conceptual Design from User Experiences: Leveraging Personas and Patterns to Create Usable Designs - Homa Javahery, Alexander Deichman, Ahmed Seffah and Mohamed Taleb XML-based Tools for Creating, Mapping and Transforming Usability Engineering Requirements - Fei Huang, Jon Titus, Allan Wolinski, Kevin Schneider and Jim A CarterPart 2: Modeling and Model-Driven EngineeringMulti-Path Transformational Development of User Interfaces with Graph Transformations - Quentin Limbourg and Jean VanderdoncktHuman-Centered Engineering with UIML - James Helms, Robbie Schaefer, Kris Luyten, Jo Vermeulen, Marc Abrams, Adrien Coyette and Jean VanderdoncktMegamodeling and Metamodel-Driven Engineering for Plastic User Interfaces: Mega-UI - Jean-Sébastien Sottet, Gaelle Calvary and Jean-Marie FavreCause and Effect in User Interface Development - Ebba Thora HvannbergPart 3: Interactive Systems ArchitecturesFrom User Interface Usability to the Overall Usability of Interactive Systems: Adding Usability in System Architecture - Mohamed Taleb, Ahmed Seffah and Daniel EnglebergTowards a Refined Paradigm for Architecting Usable Systems - Tamer Rafla, Michel C Desmarais and Pierre N RobillardTrace-based Usability Evaluation Using Aspect-oriented Programming and Agent-based Software Architecture -Jean-Claude Tarby, Houcine Ezzedine and Christophe KolskiAchieving Usability of Adaptable Software: The AMF-based Approach - Franck Tarpin-Bernard, Kinan Samaan and Bertrand DavidPart 4: Reengineering, Reverse Engineering and RefactoringThe GAINS Design Process - Martha J LindemanLegacy Systems Interaction Reengineering - Modammad El-Ramly, Eleni Stroulia and Hani SamirReverse Engineering for Usability Evaluation - Atif M MemonTask Models and System Models as a Bridge - David Navarre, Philippe Palanque and Marco Winckler

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Human-Centered Software Engineering
Software Engineering Models, Patterns and Architectures for HCI
E-Book (pdf)
Springer London
IT & Internet
Digitaler Kopierschutz
23.32 MB
Anzahl Seiten
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