Evaluating User Experience in Games

(0) Erste Bewertung abgeben
CHF 153.90
Download steht sofort bereit
E-Book (pdf)
Informationen zu E-Books
E-Books eignen sich auch für mobile Geräte (sehen Sie dazu die Anleitungen).
E-Books von Ex Libris sind mit Adobe DRM kopiergeschützt: Erfahren Sie mehr.
Weitere Informationen finden Sie hier.


It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly "come of age". The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I'll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.


User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established.

The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play.

Evaluating User Experiences in Games:

  • Presents a broad range of user experience evaluation methods and concepts;
  • Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context;
  • Includes new research on evaluating user experience during game play and after; and social play;
  • Describes new evaluation methods;
  • Details methods that are also applicable for exertion games or tabletop games.


This comprehensive book will be welcomed by researchers and practitioners in the field.

Part I. Introduction to Evaluation of UX1. User Experience Evaluation in EntertainmentRegina BernhauptPart II. Frameworks and Methods2. Enabling Social Play: A Framework for Design and EvaluationKatherine Isbister3. Prescence, Involvement and Flow in Digital GamesJari Takatalo, Jukka Häkkinen, Miikka Lehtonen, Jyrki Kaistinen and Göte Nyman4. Assessing the Core Element of the Gaming ExperienceEduardo H Calvillo-Gámez, Paul Cairns and Anna L Cox5. The Life and Tools of a Game DesignerEmily Brown6. Investigating Experiences and Attitutdes Towards Videogames using a Semantic Differential MethodologyPhilippe Lemay and Martin Maheux Lessard7. Video Game Development and User ExperienceGraham McAllister and Gareth R WhitePart III. User Experience - Decomposed8. User Experience Design for Inexperienced Gamers: GAP - Game Approachability PrinciplesHeather Desurvire and Charlotte Wiberg9. Digital Games, the Aftermath: Qualitative Insights into Post Game ExperiencesKarolien Poels, Wijnand IJsselsteijn, Yvonne de Kort and Bart Van Iersel10. Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in ContextsMichael Lankes, Regina Bernhaupt and Manfred TscheligiPart IV. User Experience - Evaluating Special Aspects of Games11. Evaluating Exertion GamesFloyd Mueller and Nadia Bianchi-Berthouze12. Beyond the Gamepad: HCI and Game Controller Design and EvaluationMichael Brown, Aidan Kehoe, Jurek Kirakowski and Ian Pitt13. Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction GamesChristina Koeffel, Wolfgang Hochleitner, Jakob Leitner, Michael Haller, Arjan Geven and Manfred Tscheligi

Mehr anzeigen


Evaluating User Experience in Games
Concepts and Methods
E-Book (pdf)
Springer London
Digitaler Kopierschutz
3.14 MB
Anzahl Seiten
Mehr anzeigen
Andere Kunden kauften auch