The intent of this chapter is to outline a distinctive way of thinking about issues of technology and society that has characterized many Nordic approaches to the topic. One of the characteristics of this approach has been the recognition of the worth of human labour. Technology is not seen as an alien force, but something which is itself a product of human labour, and it can be designed and utilized in ways which augment human skills and expertise, rather than degrading them. What is particularly striking, at least to this author, in this approach is that we are presented not simply with a vision of how things could be better in our society, but with concrete exemplars of how we can build such a better world. It is in recognition of this fact that I have chosen the title of this chapter, as it emphasizes that, while the tradition of Utopian literature is the - lineation of a supposedly idea world which exists no-place (u-topos, in Greek), these visions can be an inspiration for quite practical activities on the ground, as steps towards their realization. As Wilde notes (in the quote above) this is a never-ending quest, as with each achievement, we recognize that there are further bridges to cross and places to be visited.
Thomas Binder is a design researcher and educator working with design students and industry to develop novel approaches to collaborative design and participatory methods to the study of the changing everyday of potential users.
Jonas Lowgren is an interaction designer with twenty years of experience from academia and industry. His research at Malmo University is focused on cross-media products, interactive visualizations and the design theory of digital materials.
Lone Malmborg is currently an Associate Professor of interaction design at IT University of Copenhagen. She is a member of the Innovative Communication Group. She has been developing and heading an education program in interaction design at Malmo University, Arts and Communication, and has been establishing and heading the research group Creative Environment.
Where does interaction design come from? What foundations are relevant today? In this book, internationally renowned scholars and designers explore how the avant-garde ambitions of the 1920-30s Bauhaus to re-align new technology with emerging social needs combines with a more contemporary sensitivity to participation and the social creativity inherent in the modern digital design materials.
"These creators of the Digital Bauhaus pose here the key questions for our profession and our society and they offer thought-provoking avenues for each reader to follow."
Terry Winograd, editor of "Bringing Design to Software"
"The papers together explore the possibilities for creating an 'aesthetic-technical production orientation' that recontextualizes technology as skilled practice, as always political, and as best created through sustained engagements among people, and between people and things."
Lucy Suchman, author of "Plans and Situated Action"
Introduction: (Re-)Programming Interaction Design - Thomas Binder, Jonas Löwgren, Lone Malmborg
From Utopia 1981 to Utopia 2008 - Yngve Sundblad
HCI and Design: Uncomfortable Bedfellows? - Kari Kuuttii
Constructing Utopia(s) in situ - Daring to be Different - Liam Bannon
Tradition and Transcendence - Kim Halskov
Designing From Somewhere - A Located, Relational and Transformational View of Design - Margot Brereton
On Participation and Service Innovation - Jeanette Blomberg
The Phenomenological Stance of the Designer - Giorgio De Michelis
Designing for Homo Ludens, Still - Bill Gaver
Gaming Literacy: Game Design as a Model for Literacy in the 21st Century - Eric Zimmerman
Distruptions - Johan Redström
On a Scale Between Art and Design: On the Aesthetics of Function, from the Bauhaus until Today - Sara Ilstedt Hjelm
Appropriating Digital Environments - (Re-)Constructing the Physical Through the Digital - Joan Greenbaum
Designed Animism - Brenda Laurel
In Search of a Critical Stance - Erik Stolterman
A Science of the Possible - A New Practice in the Spirit of Bauhaus - Peter Ullmark
Work, Design, Computers, Artifacts - Frieder Nake
The Everyday Poetics of a Digital Bauhaus - Ylva Gislén, Åsa Harvard, Maria Hellström