Game Hacking

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Kartonierter Einband

Beschreibung

Informationen zum Autor Nick Cano wrote his first scripts for open source game servers when he was 12 and has been a part of the game-hacking community ever since. He has years of experience in detecting and defending against malware, and advises developers and designers on best practices to protect their games against bots. Nick has spoken about his research and tools at many conferences. Klappentext You don't need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: -Scan and modify memory with Cheat Engine -Explore program structure and execution flow with OllyDbg -Log processes and pinpoint useful data files with Process Monitor -Manipulate control flow through NOPing, hooking, and more -Locate and dissect common game memory structures You'll even discover the secrets behind common game bots, including: -Extrasensory perception hacks, such as wallhacks and heads-up displays -Responsive hacks, such as autohealers and combo bots -Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn't have to be. Once you understand how bots are made, you'll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking , and leave with a deeper understanding of both game design and computer security. Zusammenfassung You don't need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management! and Game Hacking will teach you what you need to become a true game hacker. Learn the basics! like reverse engineering! assembly code analysis! programmatic memory manipulation! and code injection! and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: Scan and modify memory with Cheat Engine Explore program structure and execution flow with OllyDbg Log processes and pinpoint useful data files with Process Monitor Manipulate control flow through NOPing! hooking! and more Locate and dissect common game memory structures You'll even discover the secrets behind common game bots! including: Extrasensory perception hacks! such as wallhacks and heads-up displays Responsive hacks! such as autohealers and combo bots Bots with artificial intelligence! such as cave walkers and automatic looters Game hacking might seem like black magic! but it doesn't have to be. Once you understand how bots are made! you'll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking ! and leave with a deeper understanding of both game design and computer security. Inhaltsverzeichnis Introduction PART 1: TOOLS OF THE TRADE Chapter 1: Scanning Memory Using Cheat Engine Chapter 2: Debugging Games with OllyDbg Chapter 3: Reconnaissance with Process Monitor and Process Explorer PART 2: GAME DISSECTION Chapter 4: From Code to Memory: A General Primer Chapter 5: Advanced Memory Forensics Chapter 6: Reading from and Writing to Game Memory PART 3: PROCESS PUPPETEERING Ch...

Klappentext

You don't need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle.

Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries.

Level up as you learn how to:
-Scan and modify memory with Cheat Engine
-Explore program structure and execution flow with OllyDbg
-Log processes and pinpoint useful data files with Process Monitor
-Manipulate control flow through NOPing, hooking, and more
-Locate and dissect common game memory structures

You'll even discover the secrets behind common game bots, including:
-Extrasensory perception hacks, such as wallhacks and heads-up displays
-Responsive hacks, such as autohealers and combo bots
-Bots with artificial intelligence, such as cave walkers and automatic looters

Game hacking might seem like black magic, but it doesn't have to be. Once you understand how bots are made, you'll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.



Inhalt

Introduction
PART 1: TOOLS OF THE TRADE
Chapter 1: Scanning Memory Using Cheat Engine
Chapter 2: Debugging Games with OllyDbg
Chapter 3: Reconnaissance with Process Monitor and Process Explorer
PART 2: GAME DISSECTION
Chapter 4: From Code to Memory: A General Primer
Chapter 5: Advanced Memory Forensics
Chapter 6: Reading from and Writing to Game Memory
PART 3: PROCESS PUPPETEERING
Chapter 7: Code Injection
Chapter 8: Manipulating Control Flow in a Game
PART 4: CREATING BOTS
Chapter 9: Using Extrasensory Perception to Ward Off Fog of War
Chapter 10: Responsive Hacks
Chapter 11: Putting It All Together: Writing Autonomous Bots1
Chapter 12: Staying Hidden

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Produktinformationen

Titel
Game Hacking
Untertitel
Developing Autonomous Bots for Online Games
Autor
EAN
9781593276690
ISBN
978-1-59327-669-0
Format
Kartonierter Einband
Herausgeber
Random House N.Y.
Genre
Informatik
Anzahl Seiten
304
Gewicht
596g
Größe
H235mm x B179mm x T19mm
Jahr
2016
Untertitel
Englisch
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